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Welcome to PSP MOD REVENGE

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NEWS:


MUSIC DOWNLOADS:
We will now be hosting a few music videos, to request or send a file you want to share just contact us at pspmodrevenge@zoomshare.com

ImageNEW PSP TYPING PROGRAM
Thats right folks, you saw it here first, a new typing program called PSPad allows you to write and edit any .txt file on the go and guess what, yours truly, chaosdude78, got to create the graphics for it. you can go ahead and grab it in our downloads section.



Downloads Section Now has Direct Downloads
We here have just gotten our direct download server working so over the next couple of days we hope to have a bunch of stuff for you guys.

PSP on Xbox 360?
Source: PSPVault
A post from the PSP Vault forums today contained these pics and the bleow message:
I finally got an xbox360 dev kit today, and was able to see how well it interacts with the PSP. It worked great - I was able to listen to mp3s right off the PSP through the Xbox360 Music Player, and view images from the PSP at full screen.

Anyway, here's what it looks like in the Xbox360 Dashboard - click one of the thumbnails below to see a larger image:
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WiFi Multi-Test .02 - Sony Gadget version

Image Image Ok, this is cool. One of our users, Semtex199 has emailed us about this cool homebrew program. WiFi Multi-Test .02 for PSP allows you to view your aibo video cam picture broadcasted live on the PSP, and more. Heres a list of features:

Features of the WiFi Multi-Test app

  • Picker for net conguration (DHCP not supported !)
  • Picker for one of four tests
  • Connect timeout logic and other improvements
  • More fleshed out "sockets.h"-like header (getting better, not complete)
  • Sample build with the PSPSDK (version 522 or later)
  • Test#1: mini-telnetd like app. Telnet to your PSP and it will display on the screen. Similar to the original version but now allows larger display. [TCP/IP with the PSP as the server]
  • Test#2: wireless photo frame. UDP send a JPG to your PSP and it will display on the screen. [UDP/IP with the PSP as the server]
  • Test#3: AiboCam/Scope viewer. Run RCodePlus or AiboLifePlus on your ERS-2x0 Sony AIBO robot dog. Shows AIBO camera image and color detection grids on the PSP. [polled TCP/IP protocol with the PSP as the client, custom video codec]
  • Test#4: CLIE SpyCam Watcher. Run ClieSpyCam (URL) on your Sony CLIE PDA. Shows the camera image on the PSP. [polled TCP/IP protocol with the PSP as the client, JPG image data]

PSPopoly Coming Soon Image



We have been following DigitalFXs progress in our forums for awhile now starting since the beginning post:

Someone decided to build a monopoly game, its a pretty simple game thats fun. I hope to implement in time wifi so you could play online or even locally. I am currently working on the artwork for the game and should start programming the main functions tonite. I will keep you posted on the progress. If anyone else would like to help that would be great as well. Mainly looking for people who want to get sounds and do some artwork or whatever

Since then we have watched the community come together in a joint effort with over 100 posts of working together and its truly amazing to see. With his latest post:

Im working on a cool idea someone messaged me for the map right now. The current features are 2 players, no ai. So its a turn based thing, pass the psp if you will. Rolling the dice works you could move all along the board. Im currently adding in all the properties. Graphically its nothing worthy of seeing lol, but in a couple of days ill release what i have.

ngPsp Update

Image nexis2600 has posted an update to the status of his NeoGeo Pocket emulator for the PSP. With the arrival of a new PSP from donations everywhere, he can now work on adhavoc & Infrastructure libraries to be used by all emulators for multiplayer support. Heres what he had to say:

Great news guys. The PSP finaly showed up today. Well looks like I have a lot to do this weekend. Expect many updates along the way and hopefuly real quickly an irda build and a wifi test demo next week.

PSP Virtual Keyboard v2.3
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ZOverLord has updated the PSP Virtual Keyboard and browser for v2.0 PSP’s to versoin 2.3. Here’s what he had to say about it on his website:

“UPDATE: Version 2.3 of the English International Version has been released with the new feature of TRANSLATING WEB PAGES, any web site address now can be translated by selecting another language before clicking on the go button. Current Translations supported are: English to German
English to Spanish
English to French
English to Italian
English to Portuguese
English to Japanese BETA
English to Korean BETA
English to Chinese (Simplified) BETA German to French
French to German German to English
Spanish to English
French to English
Italian to English
Portuguese to English
Japanese to English BETA
Korean to English BETA
Chinese (Simplified) to English BETA Now you can go to web sites you were never able to totally understand on your PSP and read them in your own language. This upgrade will automatically be there for 2.0 and 2.1 and 2.2 version users. The English International version contains many more domain buttons, like (".co,.tk.de,.au") and many more. Please make sure to CLICK on the Detailed Instructions Link for more information.”

For more information, you can visit the website [here].
Snatcher fMSX v0.62b+ for PSP
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UPDATE: He has released v0.62b+. He says about it:

"Reduced the size of the default RAM available to games, in order to have smaller save states. Currently they are around 400 KB as opposed to the 4MB ones needed in my previous releases.

I also modified a bit the Key profile menu. It is now more user friendly (colors, mesages, etc) and asks before overwriting existing profiles."

Snatcher has updated his fMSX (by Osakana) fix to version 0.62a. This is what he had to say about it:

This release includes all the fixes from the fMSX v0.61+ release (by unknown author), plus another minor update by myself, but one that might be useful for a lot of people. I added the possibility to save different key profiles. Since several MSX games make extensive use of the keyboard, and since you might have different key layouts for each of them, now you can save and load them from the KEY CONFIG menu. The option to do this is at the bottom of the menu.

You have three "slots" to save them. I guessed those would be enough. If you guys want more, they can be easily added. Just to make things clear, the configuration and requirements are the same as for version 0.61.”


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Someone has posted in our forums a nifty ascii based tetris AI program. Here’s what he had to say about it:

“I programmed a very simple tetris engine + AI.
The graphics are all ascii at the moment. Just run it, and it'll start playing by itself.
Other than that, it dosn't do much yet.”

You can get it in [here].




Copyright 2005 David Martinez Jr. and David Johnson
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